Book Review: The Ghoul King by Guy Haley

I didn’t hate Guy Haley’s first Dreaming Cities novella, The Emperor’s Railroad, though it wasn’t one of my favorite reads of the year so far. Nonetheless, I was intrigued enough to read this second installment of the series. The Ghoul King seemed to promise more action and a female character with something to do besides die for male character development, and I was hoping to see Haley dig a little deeper into some of the potentially very cool world building of his post-apocalyptic landscape. Sadly, I found myself disappointed on all counts with this book, and this is another series that I’m very unlikely to continue with.

Here’s the thing about these books: they’re fine. Haley has a handful of neat ideas, and a solid (if a bit hackneyed) premise. Quinn is a perfectly serviceable anti-ish-hero; the angels are theoretically compelling antagonists; and a post-apocalypse full of zombies and robot dragons marauding brigands and petty feudal-esque politics should offer plenty of minor conflicts and quests for an itinerant adventurer. Unfortunately, once you get past the initial observation of “huh, that’s cool,” there’s very little actually happening under the surface. Haley is great at window dressing, and the books’ appeal is helped along by sharp-looking covers, but when I finished both of these books I was just sort of like “is that it?”

Quinn is as inscrutable and laconic as ever in The Ghoul King, but he never manages to be in the least bit likeable or even interesting. Perhaps because of the choice to have the action narrated again from a point of view that isn’t Quinn’s, Quinn remains a bit of a cipher, as the first person narrator is never quite able to connect with him or get to know him on a personal level at all. Once again, Quinn is a sort of cowboy-ish character who rides into town, impresses the locals and rides away with his cloak of mystery intact. He’s a notably old-fashioned construct of stoic masculine heroism that just… isn’t fun to read about at all. Unless that’s your thing, in which case do you, but it’s not much fun for me.

There are a couple of female characters this time around, though only one, Rachel, plays a major role in the action. In fact, she’s the instigator of this novella’s adventure. Unfortunately, she’s also—through sheer ineptitude and ignorance—kind of the story’s main antagonist as well, and Rachel’s search for pre-apocalypse technology doesn’t end well for pretty much anyone. It’s an almost archetypal arc, with Rachel cast as a sort of Eve who lures men on a fruitless quest for knowledge that ends in tragedy and, ultimately, their expulsion from the seat of knowledge and into an uncertain future. On the one hand, there’s something almost mythologically epic going on. On the other hand, it doesn’t seem as if Haley has anything in particular to say with any of the mythology he’s crafting.

Certainly not every story has to be deep and insightful, and there’s something to be said for straightforward, uncomplicated adventure stories, but there still has to be something to engage the reader, make them care about the events they’re reading about, and keep them coming back for more. Without a likeable protagonist or any discernable message, and with the world building stalled out (there’s not much new information revealed in this volume at all, sadly) this series doesn’t do that for me.

This review is based on an advance copy of the book received through NetGalley.

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